Friday, October 1, 2010
Seuss Details – Little House Parting Shot
I'm not exactly lazy when it comes to design. I really love to do it. But as field art director I had seven buildings with countless details to manage when the offer came up. This sort of design is easy (and relatively inexpensive) during the initial design phase. But not so in the field.
I knew that each finial would be bent differently because of the crude bending method. By turning and pointing the finials in different directions they would all look different. Also, it's difficult to see more than two, or three of the little houses all at once. Finally, if one were on a mission to investigate the design of each little house, one could only conclude that the similarities were intentional. The similarities give houses a sense unity within the Seuss world.
Anyway, that's my story and I'm sticking to it.
Thursday, September 30, 2010
Seuss Details – Little House Window
This little house at Universal Studios Islands of Adventure in Seuss Landing fell victim to the laws of nature. The sill of the window was sloped slightly in instead of out. Now this isn't exactly the kind of structure that one takes a level to, so the error was easily missed. That is, until the first rains came. A standing pool quickly developed that would have eventually damaged the structure. Fortunately the problem was quickly noticed (it was actually hard to miss), and easily corrected.
The foam finish was so easy to work with that the repair was made in a couple of hours. The patch had to completely dry before it could be repainted.
Wednesday, September 29, 2010
Seuss Details – Little House Door
Tuesday, September 28, 2010
Seuss Details – Little House Structure
The architectural firm responsible for this building showed details for these little houses that would match any full-sized house. There were steel stud walls and framing around the windows. There were even individual light boxes behind each window. The problem with that design was that the finished product could never have looked right. Some of the window were only 10-inches high and 6-inches wide. I explained that these houses were no bigger than a dog house. Well the name stuck, so that's what we came to call them.
The construction sub-contractor understood what I needed and came up with this brilliant idea. To a steel frame we attached a frosted polycarbonate resin thermoplastic called Lexan. To this we could glue foam siding and just cut-out the windows and door openings to use the frosted plastic as the window. When a single light inside was turned on all of the windows would glow. One door (or large window) was removable for access to the light.
Monday, September 27, 2010
Seuss Details – Little House
Friday, September 24, 2010
Seuss Juice – Closed
Thursday, September 23, 2010
Seuss Juice – Tiles
Wednesday, September 22, 2010
Seuss Juice – Lights
Tuesday, September 21, 2010
Seuss Juice – Counter
Monday, September 20, 2010
Seuss Juice – Drink Stand
Friday, September 17, 2010
Seuss Details – Railings
Thursday, September 16, 2010
Seuss Details – Ham Rails
Tuesday, September 14, 2010
Seuss Details – Caro-Seuss-El Painting
Monday, September 13, 2010
Seuss Details – Lightning Rods
Wednesday, September 1, 2010
Theme Park Circulation – The Loop Plan
Friday, July 16, 2010
Seuss Landing

By the time that Seuss Landing at Universal’s Islands of Adventure was complete I had art directed seven facades. The final buildings are the icons that make Seuss Landing what it is today.
Here is just one example of a completed façade. Visit Universal’s Islands of Adventure and Seuss Landing to see more of my work – it will be all around you.
The Colorful World of Dr. Seuss

Before the Islands of Adventure project moved to Florida, art director Wes Cook had painted color elevations for all of the buildings. The colors were carefully chosen, often using the books as reference. The two-dimensional paintings seemed to cover every side of the building. But Seuss Landing is a 3-dimensional organic land growing in the Florida sun.
Colors that had high contrast on paper appeared pale in the field. Two-dimensional drawings have lines at corners where Seuss buildings don’t have corners. Figuring out how to respect Wes Cook’s original vision while working with the reality in the field presented the ultimate challenge for making dreams come true.
I convinced management that the models had to be painted in order to solve the problems at a small scale and a small price. Repainting a giant green ham was expensive (I know because it happened). Colors had to be pumped up.
The stripes on the cat’s hat are a deep salmon in the book. That’s fine in print, but in the Florida sun the primer coat that matched the book looked pink. Management asked me repeatedly if this was the right color. There was only one right answer, “No, that’s just the primer.” I chose a new deep red that actually fit what everyone had in mind.
Here is a photo for one of the models after it was painted. I had permission to the have the models painted, but I only had one painter assigned to the job of seven models. I ended up painting on much of the models myself in order to get the job done in time to be useful.
Shaping Up Seuss

I had seven facades to art direct while I was in Florida working on Seuss Landing at Islands of Adventure. The sculptors did a brilliant job of carving huge blocks of foam into the world of Dr. Seuss. The foam thickness varied from 2-inches to 2-feet. As the Styrofoam was shaped white beads were shed and floated about like snow. But this was Florida in the summer and, even though it looked like Christmas, this was very hot work.
Here sculptor Joe is shaping a header over a window on the Emporium retail store. Generally the talented team of six sculptors could look at the ½ -inch scale models, that we kept for them nearby in the field, and turn it into a full-scale reality. On rare occasion I tried my own hand at the work, especially when it came to wrinkles.
After the foam was carved into shape it was covered in a thin coat of plasticized concrete and fabric mesh as a weather-tight hard-coat. Then it could be textured and ready for paint.
Making Seussian Dreams Come True


In any given day I answered hundreds of questions to keep the work moving. Most of my time was spent with the sculptors (or carvers) that shaped huge blocks of foam into wild Seussian creations.
Thursday, July 15, 2010
Back to Seuss

During the year that I spent with Universal Studios, Japan, the Islands of Adventure project had moved into the field and into construction. Seuss architecture was very challenging and art director Gary Lee had long wanted me to assist him with it. I couldn’t relocate along with the project because I had not been figured into the original budget. Now, a year later, things looked different and I was asked to rejoin the project.
I was faced with a dilemma: stay with Universal Studios, Japan and fully realize the Snoopy Studios project; or go to Florida to finish up on Islands of Adventure and Seuss. It was not an easy decision but I knew that there was much more talent available in Hollywood (where we were designing for Japan) to replace me. In fact, I had a friend that I could call upon that I knew would respect my original vision. I called on Kent Elofson to replace me with Snoopy Studios. Kent not only followed my original direction he actually made it better.
This left me free to pursue the Seuss project.
The rest of the team had been out in Florida for a year. I could only imagine how far behind I would be when I arrived and how far along the project must be by now. To my surprise what I found when I arrived was dirt.
My time had been spent much more productively in California. I had designed a whole new land for Japan while the Seuss team sat around and watched tractors push dirt (actually I know that they were working hard, it's just that there was little to show). Now it was time to dig in (so to speak) on Seuss.
The image shown here is actually about six-months after I arrived. Here the Green Eggs and Ham building is rising out of the dirt. Painters are painting the fork while a high-reach is available. Everything else is just primed. I'm standing on the ground radioing instructions to the painters and taking pictures. Of course, when I first arrived nothing was vertical.














